Unity Character Controller Tutorial: Create Smooth Player Movement with C#

If you're building a 3D Unity game, simply changing the player's Transform isn't always enough. For a more reliable character controller, Unity provides the CharacterController component. In this beginner-friendly tutorial, we'll use CharacterController to create a simple player controller with movement, collision detection, gravity, and jumping. CharacterController is a Unity component designed for controlling characters without using a Rigidbody for their basic movement. It can help your player: Move around the environment Collide with walls and other objects Stay on the ground Handle slopes
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