FiveM Developers Guide: Choosing Between State Bags and Network Events
The article explains that FiveM script developers must choose between network events and state bags to synchronize game states like locked vehicles or player duty status. Network events are one-time messages that only reach connected clients, while state bags are persistent values attached to entities, players, or globally. The author recommends using events to describe occurrences and state bags to describe ongoing conditions. Practical code examples illustrate how state bags prevent desynchronization for late-joining players.
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