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Why the Restart Button Is the Ultimate Test for Hidden Game State Bugs

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In browser game development, the restart button often exposes hidden state bugs that normal gameplay does not reveal. A proper restart must reset all game elements — including player stats, enemy timers, active projectiles, and event listeners — not just visible components like the score. A common mistake is storing game objects in module-level variables and spawning a new animation loop on each restart, which causes issues like doubled collision detection and faster movement after multiple restarts. Developers are advised to implement a simple state machine that fully tears down the current run before initializing a new one, ensuring each run owns its own entities and callbacks. Repeatedly cycling through start, lose, and restart sequences is recommended as a reliable way to catch duplicated listeners and stale references.

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