Why Organisations Must Modernise Ageing Educational Games Before They Vanish
Thousands of educational games built between 2000 and 2015 are becoming inaccessible due to obsolete technologies such as Adobe Flash, discontinued in December 2020, and legacy platforms like Java applets and early Unity builds. The shift in classroom devices toward Chromebooks, iPads, and smartphones has further rendered older games unusable, as they were designed for desktop monitors with mouse-and-keyboard input. Accessibility gaps are another pressing concern, with many legacy games failing to meet WCAG 2.2 standards published in 2023, leaving learners with disabilities unable to engage with the content. Institutions in the UK, US, and elsewhere also face legal obligations under laws such as the Equality Act 2010 and the ADA, making non-compliant content a potential liability. Modernising these tools is presented not as a discretionary upgrade but as a necessary step to preserve past educational investment and meet current technical, legal, and pedagogical expectations.
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