Where Game Development Budgets Actually Go, Explained by Category
Game development costs are typically split across five core categories: engineering, art and audio, design, QA and testing, and project management. Engineering tends to consume the largest share, usually between 40 and 50 percent, covering gameplay systems, networking, platform work, and performance optimisation. Art and audio follow at 20 to 30 percent, while design, QA, and project management each account for roughly 5 to 15 percent. These ranges are based on agency-scoped projects and shift depending on genre, platform targets, team structure, and scope. When budgets are limited, understanding which category drives the most complexity for a given project can help teams prioritise spending more effectively.
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