WebGL flight simulator generates its terrain from a seed
A new browser-based flight simulator, built with WebGL, was shared on Hacker News. Its landscape is procedurally generated from a seed value rather than loaded from stored map data. The project is hosted on its own website, which the Hacker News post links to. The post received 7 points and one comment at the time it was captured. The source material provides only a brief description, so further details about the simulator's features are not available.
This is an AI-generated summary. ShortSingh links to the original source for the complete article.
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