Unity to Replace Mono with CoreCLR Runtime Starting Unity 6.7 Alpha
Unity is retiring its long-used Mono scripting runtime in favour of Microsoft's modern CoreCLR, marking the most significant change to the engine's foundation in over a decade. The transition begins in Unity 6.7, currently available as a public alpha, where CoreCLR is offered as an experimental opt-in backend alongside Mono and IL2CPP. Unity 6.8, targeted for late 2026, will remove Mono entirely, making CoreCLR the sole scripting foundation. The switch brings a more capable garbage collector, support for modern C# and .NET libraries, and faster iteration times for developers. Unity has paused new animation and world-building features to focus engineering resources on this migration, signalling how foundational the change is.
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