Unity 6.3 Memory Management Guide Distinguishes GC, Destroy, and Dispose
A guide for Unity 6.3 LTS clarifies when to use garbage collection, Destroy, or Dispose for memory management. It explains that Unity uses multiple memory types, not all managed by C# garbage collection. The article, sourced from Japanese documentation reviewed in September 2026, stresses pairing each resource acquisition with its correct cleanup method. It advises developers to distinguish between owning a resource and merely borrowing it to prevent leaks or premature releases.
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