UE5 Devlog Details Blueprint Sprint and Stamina System Linked to Hydration and Health
A developer's devlog describes a Blueprint-based sprint and stamina system built in Unreal Engine 5 and tied to the player's health and thirst. Hydration drains at a steady rate while walking, and sprinting uses stamina while speeding up that loss. When stamina runs out, the added sprint drain stops, but the normal drain continues. Reaching zero hydration causes the player to start losing health, so resource management becomes part of movement. Drinks restore hydration, medkits recover health, and the UI highlights critical levels as resources drop.
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