Three.js Game Bug Fixed: Tab-Switching No Longer Triggers Unintended Jumps
A bug was discovered in Solstice Leap, a browser-based Three.js arcade game, where switching tabs or losing window focus during a charged jump caused the character to jump automatically. The game was incorrectly treating the browser's blur event as a deliberate input release, often ending the player's run with an unintended missed-platform outcome. The developer identified the flaw in the input lifecycle and introduced a separate cancelCharge() function to handle focus-loss events without triggering the jump mechanic. Browser blur, pointer cancel, and document visibility change events now cancel and reset the charge state instead of launching the jump. Deliberate releases via pointerup and keyup remain unaffected, preserving the core gameplay mechanic while making the game resilient to ordinary window-switching behavior.
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