Stopwatch playtest exposes pacing and clarity problems in an idle cultivation game

A developer ran timed playtests of an idle cultivation game without fast-forwarding, logging each event by minute. The runs revealed unclear buttons, unlabeled progress bars, and confusing quest prompts that drove players away before any balance issue appeared. A cap on cultivation-speed multipliers left players with no meaningful upgrades for long stretches, and the shop still advertised bonuses they could not receive, so those screens now show effective gains. A single line under the progress bar now names the next unlock and how far away it is. The developer also reported that a randomly rolled spirit root changed the time to a fixed milestone by a factor of 2.1.
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