Stellar Blade Stayed on Unreal Engine 4 Despite Newer Tools
Stellar Blade, developed by Shift Up, runs on Unreal Engine 4 rather than the newer Unreal Engine 5, even across its PlayStation 5, Windows, and Switch 2 releases. The studio began development as Project Eve in 2019, when UE5 had not yet been publicly released. Choosing UE4 gave the team access to experienced developers, a workable Blueprints and C++ workflow, and a proven path for combat running at 60 frames per second. Switching engines mid-production would have required rebuilding lighting, levels, and performance tuning, which the studio avoided. The game has sold over 3 million units as of June 2025.
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