Stardew Valley creator chose XNA/MonoGame for control, leading to 50 million sales.
Eric "ConcernedApe" Barone developed Stardew Valley alone over four and a half years using Microsoft's XNA framework and its open-source successor, MonoGame. He chose the C#-based tools for their fit with his skills and the game's 2D pixel art style, despite the framework being officially discontinued. This choice granted him full control and low hardware requirements but required building many systems from scratch. The game, powered by MonoGame, has sold over 50 million copies as of February 2026. The article positions this as an example of how niche tools can benefit small teams compared to larger engines like Unity or Unreal.
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