Solo dev pauses Duckmon demo release to rebuild game depth from scratch
A solo developer working on Duckmon, a card-collecting game built in Unity, halted a near-complete demo release after deciding the core battle loop felt too shallow despite being fully functional. The game had over 300 cards, a server-authoritative backend, achievements, leveling systems, and a full soundtrack before the pause. The developer cited a loss of motivation and a six-week break from the project, during which the backend went inactive and community channels were left unattended. Returning with renewed focus, they concluded the game needed greater strategic depth to be genuinely replayable rather than a one-time experience. The first major change involved expanding the battle system with a team-based Squad Battle Mode inspired by RPG titles like Pokémon.
This is an AI-generated summary. ShortSingh links to the original source for the complete article.
Discussion (0)
Log in to join the discussion and vote.
Log in