RIFTFIRE, a Limn Engine raycast shooter, Submitted to CrazyGames for Review
The developer has submitted RIFTFIRE, a first-person shooter built with the Limn Engine, to CrazyGames, a major browser game portal, where it is currently awaiting review. A developer preview of the exact build under review is playable at the CrazyGames link before any public release. The game uses raycasting, the rendering technique behind Wolfenstein 3D and Doom, and is written in vanilla JavaScript. It offers 360 levels across 12 seasons, six weapons, five enemy types, procedural maps and audio, and campaign, tournament, and daily challenge modes. The developer presents the submission as a test of whether the engine can meet the portal's strict technical requirements.
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