RIFT, an Audio-Reactive Video Tool, Seeks Help With Shader and Export Performance
A self-taught developer has built RIFT, a desktop application that generates visuals driven by audio. Users load a track and clips, layer GLSL shader effects that respond to sound, and export at up to 4K ProRes, with body tracking provided through MediaPipe. The project is written mainly in Python with PyQt6 and ModernGL, with some components in C#, and has been tested on a GTX 1650 GPU. The creator says the tool works but reports that certain shaders are slow, cause the app to hang when switched, and fail to export correctly. Help is being requested to optimize shaders, add oscilloscope and spectrum visualizers, refine the interface, and improve preview frame rates and export speed.
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