Nvidia driver 621.01 adds Microsoft cloud shader delivery to speed up PC game launches

Nvidia has released GPU driver 621.01, which supports Microsoft's new Advanced Shader Delivery technology. The technology is designed to shorten how long games take to launch on PCs. It also aims to eliminate mid-game shader compilation, a process that can cause stuttering and CPU spikes. Under this approach, Microsoft offloads shader compilation for various hardware and driver combinations to its cloud network. Developers capture shaders into a State Object Database, which the cloud service then precompiles for a wide range of configurations.
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