Myriad Immortal Sect Revises Quest Slot Rules After Players Get Stuck

A three-quest slot cap in the game Myriad Immortal Sect left players unable to accept the closing quest for a realm, since leftover side errands filled every slot. Developers first added a narrow exception allowing one main-road quest a fourth slot, then widened it to cover unclaimed main quests and their prerequisites. Capability quests, such as the one unlocking flying, were later brought into the system, which caused further conflicts at realm boundaries. The result is two separate lanes on top of the three ordinary slots, allowing up to five quests in progress at once. Developers also changed how new quests are placed in the log, which affects what the map tracker points players toward, and corrected the Quest Hall labels that had wrongly marked a required quest as optional.
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