MOKSHA v0.1.1 Cuts Mobile CPU and GPU Load with Render Optimizations
The open-source game project MOKSHA released version 0.1.1 on August 18, 2026, focused on improving rendering performance on mobile devices. Repeated trigonometric calculations in the draw loop were replaced with lookups from a pre-built 2048-entry table, significantly reducing per-frame CPU cost. Gradient and offscreen sprite caching was introduced to eliminate redundant GPU allocations each frame. Shadow blur calls were reduced and isolated with explicit state resets, with low-end devices able to disable the effect entirely via quality-tier controls. All changes were merged through three dedicated pull requests before the v0.1.1 release PR was finalized.
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