Kinewright adds Wheels, a kinematic engine for four-wheeled bodies

Kinewright, a project with an existing human engine, now includes a second engine called Wheels that models how a four-wheeled body moves. It is kinematics only, with no tyres, suspension, or physics, and all reported figures are traced from the engine's own runs rather than measured. The engine has passed three stages, covering a baseline turning-radius check, a capability contract across shell types and nine manoeuvres, and a driveable shell that a person can control from a keyboard. Each drive is recorded in a journal that replays identically across Linux, Windows, and macOS. The project explicitly is not a path planner, autonomy stack, vehicle simulator, or hardware controller, and it still lacks obstacles and collision handling.
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