Indie Dev Builds Flashlight, Lantern and Battery Systems in Unreal Engine 5
A solo game developer has shared the second devlog for their project 'Life of Alex', detailing newly built illumination systems in Unreal Engine 5. The update covers a flashlight and lantern system, each with independent battery levels that drain over time via dedicated timers. Players can swap between the two light sources, with full equip and unequip logic implemented through Blueprints. A battery UI displays real-time status, and both items are integrated into the game's inventory system. The developer is building gameplay systems incrementally as part of the game's ongoing development.
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