Idle RPG Rebalance Replaces Percentage Damage With Absolute Defence Thresholds

A developer of the Myriad Immortal Sect idle RPG reworked combat so that both sides share one attribute table and defence is a fixed amount rather than a multiplier. Attacks that fail to exceed a defender's threshold now deal no damage at all, mirroring the genre's idea that much weaker opponents cannot be hurt. The threshold was placed roughly one great realm below the player, with a gradual soft edge that signals the gap before fights become hopeless. Within-realm power growth was also re-tuned to half an order of magnitude per realm, after earlier attempts let same-realm cultivators fail to harm each other. Separately, the developer added a rule ensuring every band of realms offers affordable healing and timed attack and defence boosts, with early-game options not locked behind alchemy, sect rank or formations.
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