How to Deploy a Minecraft Server on Kubernetes with Persistent Storage
A developer tutorial series has reached Part 3, detailing how to migrate a Minecraft server from Docker containers into a Kubernetes cluster. The setup uses dedicated Namespaces to isolate resources, PersistentVolumeClaims of 10Gi to ensure world data survives pod restarts, and a single-replica Deployment since Minecraft does not support multiple instances accessing the same save simultaneously. Both Bedrock and Java editions are covered, exposed via LoadBalancer-type Services on their respective ports. The guide also notes that on-premise clusters require a controller like MetalLB to assign a usable external IP, as cloud-native load balancing is not available by default in such environments.
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