How to Build a Browser-Based HTML5 Game With Zero Dependencies in 2026
A technical guide published on the Sorceress blog outlines how to build a fully functional HTML5 game using only an index.html file, a JavaScript module, and a folder of assets. The core architecture relies on a canvas element, a requestAnimationFrame game loop, and a clean separation between update logic and draw logic. Input is handled via keyboard and pointer event listeners, while game objects are advanced using velocity multiplied by delta time each frame. Developers are cautioned to set canvas dimensions via width and height attributes rather than CSS to avoid bitmap stretching. The finished game can be distributed as a static URL or zip file and hosted for free on platforms such as itch.io, GitHub Pages, or Netlify without any app store review or code signing.
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