How to Add Oscillating Platform Movement in Unity Using Lerp and PingPong
Early game development environments often feel static, but Unity provides built-in methods to bring them to life with smooth, repeating motion. A simple MonoBehaviour script can make platforms oscillate by combining Mathf.PingPong and Vector3.Lerp. Mathf.PingPong continuously cycles a value between zero and one each frame, acting as a progress indicator for the movement. Vector3.Lerp then uses that value to interpolate an object's position between a defined start point and end point. Together, these methods create the illusion of fluid, endless back-and-forth movement with minimal code.
This is an AI-generated summary. ShortSingh links to the original source for the complete article.
Discussion (0)
Log in to join the discussion and vote.
Log in