How Remedy designed Control Resonant's time-bending 'Recursions and Iterations' mission

Remedy's sequel Control Resonant features a mission built around intersecting, overlapping timelines that the protagonist Dylan Faden navigates. Dylan meets researchers trapped in these timeline anomalies, and oddly, they seem to have met him before. Before the investigation can progress far, time glitches and the researchers are found dead, a result that appears in every timeline Dylan encounters. The article explores how the developers approached designing this unusually open-ended sequence, with the studio explaining its philosophy that almost anything can happen within it. Full details are available in the complete report from The Verge.
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