How R6 Stat Trackers Calculate K/D and Win Rate, and Why Sites Can Differ

A developer breakdown explains how Rainbow Six Siege stat trackers compute core player figures such as K/D, headshot percentage and win rate. K/D is shown as the kill count when a player has zero deaths, which keeps the value sortable and avoids broken-looking displays. Win rate can use either a ranked-season denominator or a lifetime-matches denominator, which is a common reason two trackers report different numbers for the same account. The article also covers caching ranked data from an API with time windows tuned to each data type, and returning a dash rather than 0.0% when there is no sample. It uses the unofficial tracker SiegeRadar as its example, noting that the site is not affiliated with Ubisoft.
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