How Arcade Chips and API Wars Shaped the Modern GPU
The history of dedicated graphics hardware traces back to 1970s and 1980s arcade machines, which used specialized chips to handle visual tasks independently from the main processor. Early home PCs relied solely on their CPUs for graphics, making them far slower than arcade hardware. The 1990s brought a fragmented landscape of competing graphics APIs from companies like 3dfx, S3, and PowerVR, complicating game development across different hardware. Microsoft's DirectX 7 in 1998 established a universal standard, effectively ending the API wars and consolidating the industry. NVIDIA's GeForce 256 in 1999 popularized the term 'GPU' for PC hardware by shifting geometry calculations away from the CPU entirely, laying the foundation for modern graphics and AI computing.
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