Hackathon Team Builds Blockchain Anti-Cheat Layer for Open-Source Among Us Clone

At MLH's Midnight Hackathon in July, a four-person team developed Shadow Protocol, a cryptographic anti-cheat system layered onto an open-source Among Us clone built with pygame. The project addresses a core fairness problem: in many multiplayer games, role assignment like impostor selection can be manipulated or faked without players knowing. Shadow Protocol uses on-chain commitments to make role deals provable, meaning a player's role is cryptographically locked before the game begins and can be verified afterward. The system tracks six game events — deal, kill, vote, ejection, winner, and audit — and rejects actions like kills or saboteur claims that cannot be proven against prior commitments. The team deliberately scoped the build tightly, cutting features like extra roles and a web client to ensure all six core events were fully implemented and verifiable by game end.
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