GDXMS2 Brings MiniScript 2 Scripting Support to Godot 4 via New Bindings
A developer has released Godot-X-MiniScript2 (GDXMS2), an open-source project that integrates the MiniScript 2 interpreter into the Godot 4 game engine. The bindings are available in both C++ and C# implementations, using GDExtension and GodotSharp respectively. The project was created partly to support developers who want to submit MiniScript entries to the Micro Jam game jam while continuing to use Godot. GDXMS2 can also serve as a lightweight scripting alternative to Lua for game modding or as an embedded interpreter within Godot projects. The project is in its early stages but is described as usable via its latest release or by building from the most recent commit on GitHub.
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