Flutter Dev Enters First-Ever Game Jam, Redesigns Scope After Reddit Feedback

A Flutter developer with no prior game development experience has begun building their first game for RevenueCat's Shipaton 2026 hackathon, targeting both the Build in Public and Game Award categories. The game concept centers on a multiplayer arena where each player has a single bullet that sticks to walls on a miss and must be physically retrieved, creating resource-based tension. After posting the original six-player online multiplayer concept to X and the r/Unity2D subreddit, community feedback prompted the developer to scale back to a single-player, level-based Phase 1 submission. Unity was chosen specifically because it is the only game engine with an official RevenueCat SDK, a requirement given the hackathon's monetisation focus. With Play Store review time factored in, the developer estimates roughly three to four weeks of actual build time, making a polished single-player loop the realistic goal for submission.
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