Fable Develops New 4D Splat Format for Dynamic Scene Rendering
Fable has created a novel file format called 4D Splats, designed to represent dynamic, time-varying 3D scenes. The format extends the existing 3D Gaussian Splatting technique by adding a temporal dimension, allowing motion and change to be captured over time. This approach aims to improve how interactive and cinematic experiences render complex, moving environments. The development was shared publicly, with technical details available through a dedicated project page authored by Adam Raudonis.
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