Educator Explains Why He Still Teaches OpenGL ES 3.0 in Graphics Courses
A blog post by developer Elias Farhan explains his continued use of OpenGL ES 3.0 when teaching graphics programming. The article was published on January 27, 2026, on his personal website. It was shared on Hacker News, where it gathered 15 points and 9 comments. The post appears to focus on the reasons behind his choice of this older graphics API for instruction. The full article text was not available in the provided material, so the specific arguments are not detailed here.
This is an AI-generated summary. ShortSingh links to the original source for the complete article.


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