Developer Uses Spec-Driven Development to Build a Rogue-Like Game for Kiro's First Birthday

A developer used spec-driven development (SDD) to build a rogue-like game celebrating the first anniversary of Kiro, an AI-powered IDE. SDD is a structured approach that breaks work into three phases — requirements, design, and task generation — all completed before any code is written, with a human reviewing each step. The game, built using Phaser and TanStack Start, features a 2D Final Fantasy-style world where players explore buildings representing key milestones in Kiro's history. The developer used Kiro's built-in spec mode to generate the planning documents from a single descriptive prompt. While SDD requires more upfront planning time, the developer argues it leads to higher first-pass success rates and more stable outcomes for complex features.
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