Developer Shares Simplified Rubik's Cube Method With Only 11 Ending Cases
A developer on DEV Community describes a self-invented Rubik's Cube technique meant to avoid the memorization load of CFOP, which requires 78 algorithms for the final layer. Their approach trims the ending to just 7 orientation cases and 4 permutation cases. The method reorders the solving steps and uses an empty bottom slot as a workspace so the cube's pieces are forced into a more manageable configuration. The author outlines a sequence of starting from a random scramble, pairing corners and edges with the white side down, and applying mirrored move sets for each case. The post presents the method as a way to solve any scrambled cube without building a large algorithm database.
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