Developer Shares Fixes for Weapon Attachment Bugs in Unreal Engine C++ Course

A developer working through Chapter 107 of an Unreal Engine C++ course encountered several bugs while implementing a sword attachment mechanic. Upon picking up a custom katana asset, the player character was unexpectedly ejected from the level, which was resolved by disabling collision detection before attaching the weapon. A second issue caused the resized katana mesh to revert to its original larger size upon pickup. Switching the 'Scale Rule' setting to 'Keep World' fixed the scaling problem. The developer shared Blueprint screenshots to help others facing similar issues with custom weapon assets.
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