Developer Sets 2027 Deadline to Enter Game Dev, Citing Need for Groundwork First
A solo software developer and studio owner has publicly committed to making games in 2027, documenting the decision in a blog post to hold himself accountable. He acknowledges there is currently no game, no chosen genre, and no mechanic in development — only a chosen engine (Unity) and art tool (Blender). The developer, who works roughly fifty hours a week at a day job in software on top of running his own studio, says 2027 was chosen deliberately to allow him to complete two existing projects in 2026 that he sees as foundational runway. He cautions against the common assumption that senior engineering experience translates directly to game development, while noting that his background in systems architecture and C# does provide a partial head start. The post frames the public declaration itself as the core commitment, with the intervening time intended for structured learning.
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