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Developer Removes Hidden Memory Schema from Vision-Only Pokémon AI Harness

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A developer who previously replicated Anthropic's vision-only Pokémon run has made a follow-up refinement to the harness code used in that project. The update removes a prescriptive memory schema from the system prompt and tool descriptions, which had been quietly directing the AI model to structure its notes in a fixed format covering location, objective, team status, and lessons learned. The developer argues this constituted hidden scaffolding that undermined the project's core goal of observing the model's unassisted capabilities. The revised prompts now leave note-taking format, content, and timing entirely to the model's own discretion. The change is documented in commit f658c9d and does not affect the conclusions of the original Fable 5 launch-page run, which used the prior version.

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Developer Removes Hidden Memory Schema from Vision-Only Pokémon AI Harness · ShortSingh