Developer publishes two-part guide to building Pong in LÖVE and Lua
A developer has released a two-part tutorial series walking readers through building the classic game Pong from scratch using the LÖVE framework and Lua programming language. The first part covers the complete game across two short files, introducing core concepts such as the game loop and delta time. The second part expands on the project by implementing a computer-controlled opponent, enabling a single-player mode. The series is aimed at beginners who have little or no prior game development experience. Both parts are available on the author's personal blog at peculiarengineer.com.
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