Developer ports 1993 Amiga game to Godot using an LLM to read 68000 assembly
A developer has ported his 1993 Amiga game, originally written in MC68000 assembly in Baghdad, to the Godot game engine with the help of Claude, an AI language model. The AI read and interpreted the decades-old assembly code, enabling an initial working port to be completed in a single evening. Polishing the feel of the game and preparing it for release took several additional weekends. The developer spent further weeks reviewing the AI's work and used it to draft a write-up of the process, which he then edited manually. He is also releasing the original 1993 game to the public for free.
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