Developer Implements DOOM in a Custom Programming Language Spanning 56,000 Lines
A developer has recreated the classic game DOOM using a programming language they designed themselves. The project, documented at betlang.dev, required writing approximately 56,000 lines of code. The work showcases both the capability of the custom language and the developer's ambition in using a self-made tool for a complex, real-world project. The post gained attention on Hacker News, drawing early discussion from the community.
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