Developer explains why building a custom game engine beats using off-the-shelf tools
A software developer named Elias Farhan published a blog post in August 2026 arguing in favor of building a custom game engine from scratch. The article, hosted on his personal site, outlines the technical and educational benefits of developing proprietary engine tools over relying on existing solutions. Farhan frames the discussion around his own project, referred to as 'srnative,' which appears to be a C++-based engine. The post gained modest traction on Hacker News, attracting community discussion around the trade-offs of custom versus commercial game engines.
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