Developer details running a city-builder game on a 16 MHz microcontroller
A blog post by developer Lars Tofus describes how to run a city-building game on a very low-power 16 MHz processor. The write-up, published on his personal site in November 2025, covers the technical approach needed to fit the game within such limited hardware. The article was shared on Hacker News, where it gained a small amount of attention with three points and no comments at the time of capture. The source material provides only the link and metadata, so the specific techniques used are not described in this summary.
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