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Developer containerises Romestead game server after friend's machine stays offline

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A developer built a Dockerised dedicated server for the game Romestead after their friend, who hosted the server locally, was rarely online. The setup mirrors an existing pattern used for Minecraft servers, with a .NET 8 runtime image and game files stored in a bind-mounted directory outside the container to simplify updates. Two key technical hurdles were resolved: missing ICU and OpenSSL libraries on a slim Debian base, and a $HOME environment variable issue that caused a crash loop tied to the GameAnalytics SDK. Setting ENV HOME=/home/steam in the Dockerfile resolved the restart loop, and a playit.gg tunnel was added for external access. The project is publicly available on GitHub, with a note that players should use the proxy's IPv4 address rather than its hostname to connect.

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Developer containerises Romestead game server after friend's machine stays offline · ShortSingh