Developer Captures BVH Data Texture Misalignment Bug via Ray Casting GIF

A developer shared a visual demonstration of a bug occurring in a ray casting project. The issue arises when the data texture storing Bounding Volume Hierarchy (BVH) and triangle data is slightly stretched. Child nodes holding triangle data experience misaligned memory addresses first, followed by axis-aligned bounding box (AABB) nodes. The behavior was captured in an animated GIF, making the progressive misalignment clearly visible.
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