Developer Built a Creature-Hatching To-Do App to Fix His Own Procrastination
A software engineer created Dunbit, a to-do app that rewards users with collectible virtual creatures upon completing their daily tasks. The app features a rarity system spanning Common to Legendary creatures, with streak tracking and a hidden pity mechanic to influence hatch odds. Users can add an accountability partner who receives notifications when tasks are completed, adding a social layer to the productivity loop. Built on React Native and Expo for the frontend and AWS Lambda with MongoDB Atlas on the backend, the app uses a server-authoritative design so game values can be tuned without app store redeployments. The core features, including task creation, completion, and creature hatching, are free permanently, a deliberate choice to avoid paywalls disrupting user momentum.
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