SShortSingh.
Back to feed

Developer Builds Real-Time Token Scanner Pipeline for Robinhood Chain

0
·27 views

A developer is building a real-time token scanner for Robinhood Chain, initially focused on tracking token activity around Pons. The pipeline moves through distinct stages — event listening, decoding, normalization, filtering, and API exposure — with each layer handling a specific responsibility. A key design principle separates the scanner's role of detecting activity from any downstream trading strategy, making the infrastructure reusable. The system is engineered from the start to handle real-world failure scenarios such as dropped connections, RPC provider outages, and duplicate event delivery. Idempotency and validation close to the ingestion layer are highlighted as critical to maintaining data reliability across the entire pipeline.

Read the full story at DEV Community

This is an AI-generated summary. ShortSingh links to the original source for the complete article.

Discussion (0)

Log in to join the discussion and vote.

Log in

Related stories

0
ProgrammingDEV Community ·

SoundScript Library Lets .NET Apps Generate Audio Dynamically from App State

A .NET library called SoundScript, targeting .NET 10, enables developers to generate audio procedurally from application state rather than relying on static WAV file libraries. Instead of maintaining separate audio files for every event variation, developers define musical rules — including tempo, dynamics, and motifs — that map directly to runtime conditions. For example, a warning sound's intensity can automatically scale with a severity level, or a game's background tempo can increase as a player advances through levels. The library compiles a simple text-based script describing musical intent and renders it into a WAV file on the fly. This approach reduces asset management overhead in games and interactive applications where sound needs to vary based on changing runtime data.

0
ProgrammingDEV Community ·

Silent JS Bugs Skewed Months of Analytics on a Live Product Search Site

A developer running OneFindMe, a multilingual AliExpress product search engine, discovered a cluster of long-standing JavaScript bugs only after installing a session-recording tool — despite all automated checks showing green. A flawed HTML-entity escaping method in inline click handlers caused syntax errors for product titles containing apostrophes, silently breaking favourite, share, and analytics tracking on roughly a third of every results page. Because the underlying product links remained intact, no sales were directly lost, but click-through rate data collected over months was systematically undercounted, corrupting product decisions made on that data. A second bug referenced a renamed CSS class that no longer existed, rendering two buttons completely inert, a fact only made visible when session recordings showed a user clicking the same dead button five times in 26 seconds before abandoning the session. The incident highlights that passing automated checks does not confirm a working user experience, and that client-side errors which leave no server-side trace can only be reliably caught through direct page observation.

0
ProgrammingDEV Community ·

SoundScript Library Lets .NET Apps Generate Audio from JSON Data

A .NET package called SoundScript enables developers to convert structured JSON data into WAV or MIDI audio files without building a dedicated audio engine. The library, version 13.0.0 targeting .NET 10, works by letting the application map its own JSON schema to SoundScript source code, which then handles compilation and rendering. Developers can link business logic variables — such as alert severity or application state — to musical parameters like dynamics and note sequences. The tool maintains a clear separation between application data and audio rendering, keeping business rules within the application layer. SoundScript is available via NuGet and is positioned for use cases where audio output needs to respond dynamically to changing application state.

0
ProgrammingDEV Community ·

How to Recover Vanished Chat History in Google Antigravity IDE

Developers using Google Antigravity IDE have reported chat histories disappearing from the sidebar after updates, reinstalls, cache clears, or periods of inactivity. The data is not actually deleted but enters a dormant state on disk, as the IDE avoids loading hundreds of conversation trajectories into frontend memory simultaneously. Conversations are stored in SQLite database files under ~/.gemini/antigravity-ide/conversations/ and can be reactivated by triggering a sync event through the IDE's internal Language Server daemon. One discovered workaround involves submitting a comment via an open artifact's Review menu, which wakes the dormant conversation and restores it to the sidebar instantly. For cases without an open artifact, the article outlines two open-source tools — a VS Code extension and a standalone Python script — designed to restore conversations on demand.