Developer builds Pong clone in TypeScript using Raylib without a game engine
Brazilian frontend developer Patrik built a functional Pong clone using TypeScript and Raylib, a C-based graphics library ported to JavaScript, without relying on any game engine. Since the Node.js port lacked proper documentation, he used Claude AI to generate a translated and searchable reference guide from the official Raylib docs. He manually implemented all core game systems — including collision detection, physics, and visual rendering — effectively building a minimal custom engine from scratch. The game itself was coded entirely without AI assistance, as Patrik wanted to test his own abilities using only documentation and patience. The project is available on GitHub and reflects his broader journey from rural self-taught hobbyist to working professional in web development.
This is an AI-generated summary. ShortSingh links to the original source for the complete article.
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