Developer builds open-source music-looping tool for tabletop RPGs using Python and Web Audio

A tabletop RPG game master frustrated by poor music timing during sessions built an open-source tool called musslop to address the problem. The tool allows users to loop sections of existing audio tracks, manually cue transitions, and export loops for use in game audio workflows. Built with Python, FastAPI, librosa, React, and the Web Audio API, musslop uses music information retrieval techniques to detect musical sections and find clean loop boundaries. Unlike adaptive audio systems, the tool does not react automatically to gameplay — all transitions are triggered manually by the user. The project also highlights a key technical insight: detecting where music changes is a separate and harder problem than finding where it will loop cleanly.
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