Developer Builds Open Asset Store for Limn Engine Game Framework
A developer has begun building an Asset Store for Limn Engine, a game development framework, with the aim of creating a central hub for game assets. The store is planned to support a wide range of asset types, including 2D sprites, backgrounds, UI elements, audio, textures, VFX, and developer tools. A 2D Asset Editor is currently under development, allowing users to import images and classify them by asset type. The interface is being built using HTML, CSS, and JavaScript. The project is being developed in public and is intended to eventually form a broader ecosystem around the Limn Engine platform.
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